RPGGO Developer Documentation
  • Introduction
    • 🎮RPGGO API: the AI Engine for Game
    • 😎Getting Started
  • DATA SCHEMA
    • 🔢Understand the data schema
    • 🪿LLM-based Game Open Schema (L-GOS)
  • CREATOR API
    • 🆕V2 API
      • Create Character
      • Create Game SpriteSheet
  • Player API
    • ⚙️API Overview
      • API V2 (New)
        • Game Control
        • Chat with NPCs & Check Goal with SSE
      • API V1 (Deprecated)
        • Game
        • NPC
        • Memory
        • ErrorCode
    • 📰Notes: API V2 Released
      • Changes
  • Open Source Use Cases
    • 🍎Step by Step: Discord with V1 API
    • 🍒Simple Chat Game with V2 API
    • 🏰2D AI Town with V2 API
    • 🌴Stardew Valley Mod with V2 API
    • 🌐AI Game Website with V2 API
  • Thesis
    • 🗒️Thesis 2024: A Text-to-Game Engine for UGC-Based Role-Playing Games
    • 🗒️Initial Vision 2023: Text-To-OpenWorld Engine
  • Support
    • 🔑Apply Your Test Key
    • 📩Contact us
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On this page
  • 1. schema change
  • 2. sync to async
  • 3. multi-modal
  • 4. authorization change

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  1. Player API
  2. Notes: API V2 Released

Changes

Introduction

1. schema change

If you read Understand the data schema already, in V2 API, we renamed "Scene" to "Chapter", and "NPC" to "Character".

2. sync to async

V1 provides synced api call only. But V2, we turn to async msg push, which means all the generation will be pushed to client via SSE.

3. multi-modal

Not only like V1 API to generate text only, V2 support image, audio, music generation in real-time.

4. authorization change

In V2, API key cannot list games any more. It can only access permission-granted games.

Last updated 1 year ago

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